Bësto̠-dzöjö Vrët (/ˈbɛsto̠/ /ˈdzo˞jo˞/ [pandemic] [lumber]) is a temperate Town located in the Wǟlwu Moot of the Viceroyalty of Rosid.
The name Bësto̠-dzöjö Vrët is derived from the Wood Elvish language, as Bësto̠-dzöjö Vrët was founded by Kthèsh Crosrebu, who was culturaly Wood Elven.
Climate
Bësto̠-dzöjö Vrët has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cool 12°C (53°F) and its average temperature during the winter being a cold 7°C (44°F). Bësto̠-dzöjö Vrët receives an average of 190 cm/y (74 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Bësto̠-dzöjö Vrët covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1636 m (5367 ft) above sea level.
Overview
Bësto̠-dzöjö Vrët was founded durring the late 14th century in fall of the year 1288, by Kthèsh Crosrebu. The establishment of the new community went well, with no major obsticles durring construction.
Bësto̠-dzöjö Vrët was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Bësto̠-dzöjö Vrët is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Bësto̠-dzöjö Vrët is buildings are located arround a single spacious cobblestone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.
A quick look in any direction shows Bësto̠-dzöjö Vrët is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.
Civic Infrastructure
Bësto̠-dzöjö Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bësto̠-dzöjö Vrët.
Bësto̠-dzöjö Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Bësto̠-dzöjö Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Bësto̠-dzöjö Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bësto̠-dzöjö Vrët's public wards, blessings, and other arcane systems.
Bësto̠-dzöjö Vrët possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Bësto̠-dzöjö Vrët's grid is powered by mana accumulators.
Bësto̠-dzöjö Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Bësto̠-dzöjö Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Bësto̠-dzöjö Vrët's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
In Bësto̠-dzöjö Vrët rainbows form quite often above the Town.
The Guardian, Graven near Bësto̠-dzöjö Vrët are known to be a mutant strain of the creature.
Bësto̠-dzöjö Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Elven High Magic energies of tier 3 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4062 m2
Cattle and Similar Creatures: 253
Poultry: 3039
Swine: 202
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 101
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 4
Glassworkers: 3
Gunsmiths: 2
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 4
Coachmen: 1
Cooks: 3
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 3
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 6
Monks, Monastic: 2
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 4
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 2
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
291 of Bësto̠-dzöjö Vrët's population work within a Foundational Occupation.
20 work in Agriculture
63 work as Craftsmen
22 work as Merchants
47 work as Service Workers
30 work as General Laborers
11 work as Skilled Laborers
40 work as Civil Servants
28 work in Cottage Industries
13 work as Artists
17 work in Produce Industries
692 of Bësto̠-dzöjö Vrët's population do not work in a formal occupation, but do contribute to the local economy. 30 (3%) are noncontributers.
Points of Interest
Bësto̠-dzöjö Vrët's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
Bësto̠-dzöjö Vrët is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.
The the an amulet of Wild Magic, an an amulet imbued with notable amounts of Wild Magic energies was created near Besi-dëcè Fêqê by in time immemorial, reportedly some time during the early 2nd century.